![]() Donkey Kong: Minis March Again! ĭiddy Kong Racing ( Diddy Kong Racing DS) Mario and Donkey Kong: Minis on the Move Donkey Kong Country Returns ( Donkey Kong Country Returns 3D).Donkey Kong Country 3: Dixie Kong's Double Trouble!.Donkey Kong Country 2: Diddy's Kong Quest.The foreground is more consistent at best. Take the Blue Hills background and compare it to the rest of the different bgs for example, that background has outlines and the clouds use dithering while the rest of em have smooth outlines and do not use dithering to shade (on the bgs that do have a bit more than just flat shading but the majority do not). To be fair, SMW never really had a consistent style to begin with. But I'm speaking for somebody else, who knows, he actually might go over all that trouble. And if your problem is with how it looks more detailed and dishonors the game itself for being as it is, cartoonish, well I don't think we'll be seeing a fixed version anytime soon, I personally don't find Sednaiur going over changing the entire pack what could be considered his signature shading. I would think the same as you, but the tilesets overall were also re-shaded, so it does match somewhat nicely. I feel like he could've just thrown all those BGOs I've mentioned into the SMB1 pack, after giving them a slight recolour. SMW's style, however, is so cartoonish, that this actually becomes sort of an issue. I was able to forgive it in the other 3 packs, since the shading style for SMB1, 2 and 3 are pretty similar to Sednaiur's custom sprites (even though they're (the game sprites) sharper and the colours are more defined). Natsu Maybe, but it fits pretty decently, I don't think it matters that much. Please have fun and good luck for your levels or projects :-) The Cutting Room Floor - For some sprites (and some interesting infos too ^^)Įverything in this pack is edited and expanded by me, which took me a very long time to accomplish, so please give credit to me if you use anything from this pack. Spriters Resource - where I got some spritesheets from Mario Universe - where I got the level-maps from "Stefan Mahrla" - for the ripped level-maps of SMW that I used. I made tileset-files in PGE that are included in the respective folders, so you can use everything in this pack from the get go without needing to build the tilesets yourself. So I advice you to use this pack with the level-editor of PGE to make it most useful (and because if you use the standard SMBX-editor, many blocks in this pack will be displayed glitchy). Please know that this pack is best used with PGE, because of it's abilities to make custom blocksizes possible the easy way. The only NPCs that this pack contains for now, are different variants of the piranha plants and a venus fire trap in SMW-form, to go along with the different pipes. ![]() Of course I will update this pack in the future, so there is much more to come. (12) Almost all level-backgrounds from SMW which also got edited and resized to 1024x1200 pixels, save for a few of them (and a heavily edited version of the sunken ghost ship-background that features 2x2 pixels instead of 4x4 pixels). (11) My previously released SMW expanded worldmap GFX-pack. (10) Many new miscallaneous blocks, sizables and BGOs. (9) Expanded giant logs and bill/banzai blasters (you can build a treetop-like level with the giant logs now ^^). (8) Expanded pipes in 8 colors, aswell as small versions of them. (7) Bonus area-tilesets in the following recolors blue, green, yellow, red, orange, brown, and dark. (3) Castle-tilesets and BGOs in the following recolors grey, dark, and chocolate. (2) Underground/cave tilesets (for now without BGOs) in the following recolors grey, vanilla, sandy, dark, lime (used in underwater-levels in SMW), chocolate, and frozen. (1) Overworld tilesets and BGOs in the following recolors plains, grassland, chocolate, mountain, forest, and snow. The pack also contains many recolors of some of the tilesets.
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